Rust Devblog Server
Offline 94.229.19.238:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 31 days 1 hours ago.
Player counts
How busy is Rust Devblog Server?
Last seen 8 days 4 hours ago, Rust Devblog Server is offline at the moment.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #15,404, in the top 69% of ranked servers.
Map and rules
Which map does Rust Devblog Server run?
The game generates the procedural map on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
A gather rate is not given in the name Rust Devblog Server. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Devblog Server online, and how reliable is it?
Last seen 8 days 4 hours ago, Rust Devblog Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 94.229.19.238:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Devblog Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 94.229.19.238:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.