Rust Devblog Server
Offline 94.229.18.22:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 30 days 11 hours ago.
Player counts
How busy is Rust Devblog Server?
The last time Rust Devblog Server was seen was 4 days ago, and it is offline now. A seven-day average of 0 players.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #15,411, in the top 69% of ranked servers.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Offline at the moment: Rust Devblog Server was last seen 4 days ago. 0 of 72 hours up over the last 3 full days, which is 0%. The first record of it on Rust Heatmap is 24 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 94.229.18.22:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Devblog Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 94.229.18.22:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.