Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Devblog Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 10 hours ago.
Player counts
How busy is Rust Devblog Server?
The last time Rust Devblog Server was seen was 15 days 10 hours ago, and it is offline now.
How does Rust Devblog Server rank against other Rust servers?
The top 71% of ranked servers includes Rust Devblog Server, at #15,443 for player hours over the last seven days.
Map and rules
Which map does Rust Devblog Server run?
A procedural map, generated by the game, runs on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. No group limit is published. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is down just now; the last sighting was 15 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 12 October 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 94.229.16.35:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Devblog Server?
The Rust Heatmap lists that Rust Devblog Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; v2362 (Protocol): To join, run the same version: game protocol 2362; ptrak (Networking): Standard game networking here, which is RakNet; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust Devblog Server?
To join by console, open it with F1 in Rust and enter client.connect 94.229.16.35:28015. Or press Launch Rust on this page, which connects you through Steam.