M_SERVER PVE
Online EU 94.154.200.202:28016 checked 21m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 02:17 UTC14d ago | 7° | – | running | 0 |
| Thu 1 Oct, 17:50 UTC FW27d ago | 8° | halved by day 7 | 13.4 days | 2 |
| Sun 27 Sep, 04:01 UTC32d ago | 6° | held half | 4.6 days | 0 |
| Sat 26 Sep, 18:14 UTC32d ago | 6° | – | 0.4 days | 2 |
| Thu 17 Sep, 02:12 UTC42d ago | 7° | held half | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on M_SERVER PVE?
The average peak across its recent wipes is 7 players. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 7 it was below half in the wipes that did not hold.
What is the wipe schedule on M_SERVER PVE?
The prediction follows its tag, as too few of M_SERVER PVE's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 14 days 7 hours ago the server made the world it is on now. A fortnightly wipe is listed in the tags.
Population
How busy is M_SERVER PVE?
The current population of M_SERVER PVE is 0, against 100 slots. A seven-day average of 1 players, with a peak of 8. Look at 17:00 UTC for the last 48 hours: that hour averaged 4 players.
How does M_SERVER PVE rank against other Rust servers?
On player hours over the last seven days, M_SERVER PVE is #3,227 globally (top 15%) and #1,216 in Europe.
Settings and rules
Which map does M_SERVER PVE run?
The map on M_SERVER PVE is procedural, size 4,500 with seed 1090470307, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on M_SERVER PVE?
The name M_SERVER PVE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does M_SERVER PVE run?
The build on M_SERVER PVE is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is M_SERVER PVE online, and how reliable is it?
Right now M_SERVER PVE shows as online. Its reported uptime dates the last restart to about 4 hours ago. 148 of 168 hours up over the last 7 full days, which is 88%. The first record of it on Rust Heatmap is 13 September 2026.
Where is M_SERVER PVE located?
With its EU tag, M_SERVER PVE lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 94.154.200.202:28016.
Does M_SERVER PVE run smoothly?
Average server fps over the last 48 hours was 119; it never dropped below 114. The world held as many as 134,061 entities, buildings and deployables included. Memory use reached 4,673 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include M_SERVER PVE?
These Rust Heatmap lists include M_SERVER PVE: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks brings it up.
What do the server tags on M_SERVER PVE mean?
The game's server browser reads the tags M_SERVER PVE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs M_SERVER PVE?
The m-server.pp.ua hostname from M_SERVER PVE is used by no other server we track.
How to join
How do I join M_SERVER PVE?
To join by console, open it with F1 in Rust and enter client.connect 94.154.200.202:28016. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://M-SERVER.pp.ua/.