Rust HeatmapInfrared · players
IR live Players51,773 Servers11,668 Warm3,164 Fresh wipes · 3h133 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–5° · slots

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

moddedcarbon
Sp1 · players now 1/ 5
20% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Tue 10:00flare: a wipe in that hourTue 21:00
1
7-day average
peak 3
#6,903
rank
top 31%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeakWipe
0123410:0013:0015:0017:0019:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
127 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
68 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on UnityVault Local Test?

UnityVault Local Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 41 hours ago.

Player counts

How busy is UnityVault Local Test?

Last seen 36 hours ago, UnityVault Local Test is offline at the moment. Averaged over the past week: 1 players, peaking at 3. Look at 19:00 UTC for the last 48 hours: that hour averaged 3 players.

How does UnityVault Local Test rank against other Rust servers?

The top 31% of ranked servers includes UnityVault Local Test, at #6,903 for player hours over the last seven days.

Map and rules

Which map does UnityVault Local Test run?

UnityVault Local Test runs a procedural map, which the game generates.

What are the rules and settings on UnityVault Local Test?

A gather rate is not given in the name UnityVault Local Test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does UnityVault Local Test run?

Rust network protocol 2635 and build 168909 is the build UnityVault Local Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is UnityVault Local Test online, and how reliable is it?

Offline at the moment: UnityVault Local Test was last seen 36 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. The first record of it on Rust Heatmap is 27 October 2026.

Where is UnityVault Local Test located?

A region is not published for UnityVault Local Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 94.145.179.66:28015.

Tags

Which Rust Heatmap lists and filters include UnityVault Local Test?

The Rust Heatmap lists that UnityVault Local Test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on UnityVault Local Test mean?

The game's server browser reads the tags UnityVault Local Test publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join UnityVault Local Test?

To join by console, open it with F1 in Rust and enter client.connect 94.145.179.66:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players Slot count: 5.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.