PvE Testserver
Offline 94.130.90.204:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on PvE Testserver?
Its rhythm cannot yet be told: too few of PvE Testserver's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 48 days 19 hours ago.
Player counts
How busy is PvE Testserver?
PvE Testserver went quiet 18 days 11 hours ago and is offline right now.
How does PvE Testserver rank against other Rust servers?
Player hours over seven days put PvE Testserver at #15,800, in the top 72% of ranked servers.
Map and rules
Which map does PvE Testserver run?
The map on PvE Testserver is procedural, size 4,000 with seed 324720365, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on PvE Testserver?
No gather rate appears in the name PvE Testserver. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does PvE Testserver run?
Rust network protocol 2633 and build 165217 is the build PvE Testserver runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is PvE Testserver online, and how reliable is it?
Last seen 18 days 11 hours ago, PvE Testserver is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is PvE Testserver located?
A region is not published for PvE Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 94.130.90.204:28015.
Lists and filters
Which Rust Heatmap lists and filters include PvE Testserver?
These Rust Heatmap lists include PvE Testserver: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on PvE Testserver mean?
These are the tags PvE Testserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join PvE Testserver?
Enter client.connect 94.130.90.204:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rust.neospin.de.