ZV Testserver
Offline 94.130.131.174:31205 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC42d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ZV Testserver?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ZV Testserver?
Its rhythm cannot yet be told: too few of ZV Testserver's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 42 days 11 hours ago.
Player counts
How busy is ZV Testserver?
Last seen 36 days 5 hours ago, ZV Testserver is offline at the moment.
How does ZV Testserver rank against other Rust servers?
Player hours over seven days put ZV Testserver at #15,491, in the top 69% of ranked servers.
Settings and rules
Which map does ZV Testserver run?
ZV Testserver runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on ZV Testserver?
The name ZV Testserver does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does ZV Testserver run?
Rust network protocol 2633 and build 163794 on Linux is what ZV Testserver runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ZV Testserver online, and how reliable is it?
Last seen 36 days 5 hours ago, ZV Testserver is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is ZV Testserver located?
A region is not published for ZV Testserver. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 94.130.131.174:31205 is its address.
Tags
Which Rust Heatmap lists and filters include ZV Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that ZV Testserver fits. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on ZV Testserver mean?
The game's server browser reads the tags ZV Testserver publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ZV Testserver?
Enter client.connect 94.130.131.174:31205 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.