[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2° | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1° | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [ITA] Server di CagottoMan?
Its recent wipes drew an average peak of 2 players. 28 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on [ITA] Server di CagottoMan?
The record of [ITA] Server di CagottoMan's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 16 hours ago.
Population
How busy is [ITA] Server di CagottoMan?
[ITA] Server di CagottoMan currently has 0 of its 200 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [ITA] Server di CagottoMan rank against other Rust servers?
The top 59% of ranked servers includes [ITA] Server di CagottoMan, at #13,014 for player hours over the last seven days.
Map and rules
Which map does [ITA] Server di CagottoMan run?
The map on [ITA] Server di CagottoMan is procedural, size 3,500 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [ITA] Server di CagottoMan?
No gather rate appears in the name [ITA] Server di CagottoMan. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [ITA] Server di CagottoMan run?
The build on [ITA] Server di CagottoMan is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [ITA] Server di CagottoMan online, and how reliable is it?
Online now: [ITA] Server di CagottoMan. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [ITA] Server di CagottoMan located?
No region is published by [ITA] Server di CagottoMan. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 94.126.59.191:28015.
Does [ITA] Server di CagottoMan run smoothly?
The last 48 hours brought an average of 122 server fps and a floor of 92. Entities peaked at 69,927, counting buildings, deployables and all the rest of the world. Memory use reached 2,579 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [ITA] Server di CagottoMan?
Modded Rust servers, by live population are the Rust Heatmap lists that [ITA] Server di CagottoMan fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [ITA] Server di CagottoMan mean?
gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): Slot count: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags [ITA] Server di CagottoMan publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [ITA] Server di CagottoMan?
Enter client.connect 94.126.59.191:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.