Rust HeatmapInfrared · players
IR live Players34,993 Servers11,617 Warm2,836 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Local C# Plugin Dev Server

Offline 94.101.96.235:28015 checked 15h ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 14:00flare: a wipe in that hourWed 15:00
0
7-day average
peak 1
#13,093
rank
top 59%
16h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 15h ago

Li2Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct16 Oct19 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UTC16h ago – – running 1
Fri 9 Oct, 13:14 UTC19d ago 2 held half 19.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
59 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
31 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
10 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Local C# Plugin Dev Server?

The average peak across its recent wipes is 2 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Local C# Plugin Dev Server?

Its rhythm cannot yet be told: too few of Local C# Plugin Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 hours ago the server made the world it is on now.

Player counts

How busy is Local C# Plugin Dev Server?

The last time Local C# Plugin Dev Server was seen was 15 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does Local C# Plugin Dev Server rank against other Rust servers?

Ranked #13,093 on seven-day player hours, Local C# Plugin Dev Server is in the top 59% of all ranked servers.

Rules and settings

Which map does Local C# Plugin Dev Server run?

Local C# Plugin Dev Server runs a procedural map, which the game generates.

What are the rules and settings on Local C# Plugin Dev Server?

The name Local C# Plugin Dev Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Local C# Plugin Dev Server run?

The build on Local C# Plugin Dev Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Local C# Plugin Dev Server online, and how reliable is it?

Local C# Plugin Dev Server is down just now; the last sighting was 15 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 4 October 2026.

Where is Local C# Plugin Dev Server located?

A region is not published for Local C# Plugin Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 94.101.96.235:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Local C# Plugin Dev Server?

These Rust Heatmap lists include Local C# Plugin Dev Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Local C# Plugin Dev Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Local C# Plugin Dev Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Local C# Plugin Dev Server?

Enter client.connect 94.101.96.235:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.