Build System Dev
Offline 93.2.254.19:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC24d ago | 2° | – | running | 1 |
| Fri 2 Oct, 11:07 UTC25d ago | 3° | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Build System Dev?
The average peak across its recent wipes is 2 players. 17 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Build System Dev?
Its rhythm cannot yet be told: too few of Build System Dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 9 hours ago.
Player counts
How busy is Build System Dev?
Last seen 23 days 12 hours ago, Build System Dev is offline at the moment.
How does Build System Dev rank against other Rust servers?
Player hours over seven days put Build System Dev at #13,783, in the top 61% of ranked servers.
Map and rules
Which map does Build System Dev run?
Build System Dev runs a procedural map, which the game generates.
What are the rules and settings on Build System Dev?
No gather rate appears in the name Build System Dev. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Build System Dev run?
Rust network protocol 2634 and build 166652 is the build Build System Dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Build System Dev online, and how reliable is it?
Build System Dev is down just now; the last sighting was 23 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 1 October 2026.
Where is Build System Dev located?
A region is not published for Build System Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 93.2.254.19:28015.
Tags
Which Rust Heatmap lists and filters include Build System Dev?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that Build System Dev fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Build System Dev mean?
The game's server browser reads the tags Build System Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Build System Dev?
Enter client.connect 93.2.254.19:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.