Rust HeatmapInfrared · players
IR live Players62,626 Servers11,741 Warm3,351 Fresh wipes · 3h195 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

Unitedgameserver

Online 93.186.199.65:27615 checked 11m ago

moddedoxide
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 12:00flare: a wipe in that hourThu 10:00
0
7-day average
peak –
#15,323
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:12 UTC27d ago 1 – running 0
Thu 1 Oct, 12:46 UTC27d ago 2 – 0.6 days 0
Thu 17 Sep, 17:34 UTC41d ago 1 halved by day 2 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Unitedgameserver?

The average peak across its recent wipes is 1 players. 7 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on Unitedgameserver?

Wipes come at irregular times on Unitedgameserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 9 hours ago.

Player counts

How busy is Unitedgameserver?

The current population of Unitedgameserver is 0, against 300 slots. The average across the last seven days is 0 players.

How does Unitedgameserver rank against other Rust servers?

The top 69% of ranked servers includes Unitedgameserver, at #15,323 for player hours over the last seven days.

Rules and settings

Which map does Unitedgameserver run?

The map on Unitedgameserver is procedural, size 3,700 with seed 2107859920, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Unitedgameserver?

A gather rate is not given in the name Unitedgameserver. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Unitedgameserver run?

Rust network protocol 2635 and build 168909 on Linux is what Unitedgameserver runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Unitedgameserver online, and how reliable is it?

The server is up at the moment: Unitedgameserver is online. About 6 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Unitedgameserver located?

A region is not published for Unitedgameserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 93.186.199.65:27615.

Does Unitedgameserver run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 28. Entities peaked at 82,187, counting buildings, deployables and all the rest of the world. Memory use reached 2,248 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Unitedgameserver?

The Rust Heatmap lists that Unitedgameserver fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Unitedgameserver mean?

gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): The slot count is 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Unitedgameserver publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Unitedgameserver?

Enter client.connect 93.186.199.65:27615 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://united-gameserver.de/ is where its website is.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp300
Max players The slot count is 300.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.