test server
Offline 93.175.40.170:28047 checked 20h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:54 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 18:54 UTC3d ago | 1° | held half | 2 days | 0 |
| Sat 10 Oct, 08:39 UTC19d ago | 0° | – | 16.4 days | 1 |
| Fri 18 Sep, 17:02 UTC41d ago | 1° | – | 21.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on test server?
There is no next wipe to predict on test server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 hours ago.
Population
How busy is test server?
The last time test server was seen was 20 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
How does test server rank against other Rust servers?
The top 29% of ranked servers includes test server, at #6,423 for player hours over the last seven days.
Settings and rules
What are the rules and settings on test server?
No gather rate appears in the name test server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does test server run?
Rust network protocol 2635 and build 168909 is the build test server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is test server online, and how reliable is it?
Offline at the moment: test server was last seen 20 hours ago. 23 of 168 hours up over the last 7 full days, which is 14%. The first record of it on Rust Heatmap is 15 September 2026.
Where is test server located?
No region is published by test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 93.175.40.170:28047.
Lists and filters
Which Rust Heatmap lists and filters include test server?
The Rust Heatmap lists that test server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on test server mean?
The game's server browser reads the tags test server publishes: gmrust (Game mode): Survival in the standard Rust form; mp547 (Max players): The slot count is 547; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join test server?
Press F1 in Rust to open the console, then enter client.connect 93.175.40.170:28047. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.