RustBlitz [DEV]
Offline 93.171.189.36:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:56 UTC12d ago | 0° | – | running | 0 |
| Thu 15 Oct, 20:56 UTC13d ago | 0° | – | 0.3 days | 0 |
| Thu 15 Oct, 14:56 UTC13d ago | 0° | – | 0.3 days | 0 |
| Thu 15 Oct, 07:56 UTC13d ago | 0° | – | 0.3 days | 0 |
| Thu 15 Oct, 01:56 UTC13d ago | 0° | – | 0.3 days | 0 |
| Wed 14 Oct, 18:56 UTC14d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustBlitz [DEV]?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustBlitz [DEV]?
Wipes come at irregular times on RustBlitz [DEV], so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 12 days 15 hours ago.
Population
How busy is RustBlitz [DEV]?
RustBlitz [DEV] went quiet 12 days 14 hours ago and is offline right now.
How does RustBlitz [DEV] rank against other Rust servers?
The top 70% of ranked servers includes RustBlitz [DEV], at #15,119 for player hours over the last seven days.
Rules and settings
What are the rules and settings on RustBlitz [DEV]?
The name RustBlitz [DEV] does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RustBlitz [DEV] run?
The build on RustBlitz [DEV] is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustBlitz [DEV] online, and how reliable is it?
RustBlitz [DEV] is down just now; the last sighting was 12 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RustBlitz [DEV] located?
No region is published by RustBlitz [DEV]. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 93.171.189.36:28015.
Tags
Which Rust Heatmap lists and filters include RustBlitz [DEV]?
The Rust Heatmap lists that RustBlitz [DEV] fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RustBlitz [DEV] mean?
These are the tags RustBlitz [DEV] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustBlitz [DEV]?
To join by console, open it with F1 in Rust and enter client.connect 93.171.189.36:28015. Or press Launch Rust on this page, which connects you through Steam.