RUST_LIVING_WORLD_LOCAL
Offline 93.152.223.17:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUST_LIVING_WORLD_LOCAL?
The record of RUST_LIVING_WORLD_LOCAL's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 19 days 17 hours ago.
Player counts
How busy is RUST_LIVING_WORLD_LOCAL?
Last seen 19 days 16 hours ago, RUST_LIVING_WORLD_LOCAL is offline at the moment.
How does RUST_LIVING_WORLD_LOCAL rank against other Rust servers?
The top 72% of ranked servers includes RUST_LIVING_WORLD_LOCAL, at #15,842 for player hours over the last seven days.
Rules and settings
Which map does RUST_LIVING_WORLD_LOCAL run?
RUST_LIVING_WORLD_LOCAL runs a procedural map, which the game generates.
What are the rules and settings on RUST_LIVING_WORLD_LOCAL?
No gather rate appears in the name RUST_LIVING_WORLD_LOCAL. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RUST_LIVING_WORLD_LOCAL run?
Rust network protocol 2634 and build 167231 on Windows is what RUST_LIVING_WORLD_LOCAL runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RUST_LIVING_WORLD_LOCAL online, and how reliable is it?
RUST_LIVING_WORLD_LOCAL is down just now; the last sighting was 19 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 9 October 2026.
Where is RUST_LIVING_WORLD_LOCAL located?
No region is published by RUST_LIVING_WORLD_LOCAL. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 93.152.223.17:28015.
Lists and filters
Which Rust Heatmap lists and filters include RUST_LIVING_WORLD_LOCAL?
Modded Rust servers, by live population are the Rust Heatmap lists that RUST_LIVING_WORLD_LOCAL fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RUST_LIVING_WORLD_LOCAL mean?
These are the tags RUST_LIVING_WORLD_LOCAL publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): The game build here is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RUST_LIVING_WORLD_LOCAL?
Enter client.connect 93.152.223.17:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.