Oxide Studio · Development
Offline 93.152.220.240:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oxide Studio · Development?
The record of Oxide Studio · Development's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 days 12 hours ago.
Player counts
How busy is Oxide Studio · Development?
Last seen 7 days 23 hours ago, Oxide Studio · Development is offline at the moment.
How does Oxide Studio · Development rank against other Rust servers?
Player hours over seven days put Oxide Studio · Development at #15,409, in the top 69% of ranked servers.
Rules and settings
Which map does Oxide Studio · Development run?
A procedural map, generated by the game, runs on Oxide Studio · Development.
What are the rules and settings on Oxide Studio · Development?
The name Oxide Studio · Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Oxide Studio · Development run?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Oxide Studio · Development online, and how reliable is it?
Offline at the moment: Oxide Studio · Development was last seen 7 days 23 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 20 October 2026.
Where is Oxide Studio · Development located?
Nothing about a region comes from Oxide Studio · Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 93.152.220.240:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Oxide Studio · Development?
These Rust Heatmap lists include Oxide Studio · Development: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Oxide Studio · Development mean?
These are the tags Oxide Studio · Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Oxide Studio · Development?
Enter client.connect 93.152.220.240:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.