Oxide Studio · Development
Offline 93.152.220.238:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Oxide Studio · Development?
Its rhythm cannot yet be told: too few of Oxide Studio · Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 5 hours ago the server made the world it is on now.
Population
How busy is Oxide Studio · Development?
The last time Oxide Studio · Development was seen was 5 days 1 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Oxide Studio · Development rank against other Rust servers?
Player hours over seven days put Oxide Studio · Development at #15,341, in the top 69% of ranked servers.
Settings and rules
Which map does Oxide Studio · Development run?
A procedural map, generated by the game, runs on Oxide Studio · Development.
What are the rules and settings on Oxide Studio · Development?
The name Oxide Studio · Development does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Oxide Studio · Development run?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. To join, your game must match the protocol; Steam handles the update.
Is Oxide Studio · Development online, and how reliable is it?
Offline at the moment: Oxide Studio · Development was last seen 5 days 1 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. Rust Heatmap has had it on record since 20 October 2026.
Where is Oxide Studio · Development located?
A region is not published for Oxide Studio · Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 93.152.220.238:28015.
Tags
Which Rust Heatmap lists and filters include Oxide Studio · Development?
The Rust Heatmap lists that Oxide Studio · Development fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Oxide Studio · Development mean?
These are the tags Oxide Studio · Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Oxide Studio · Development?
Press F1 in Rust to open the console, then enter client.connect 93.152.220.238:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.