NatS
Offline 93.143.237.93:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on NatS?
NatS has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 22 hours ago.
Player counts
How busy is NatS?
Last seen 9 days 17 hours ago, NatS is offline at the moment.
How does NatS rank against other Rust servers?
Player hours over seven days put NatS at #13,576, in the top 62% of ranked servers.
Settings and rules
Which map does NatS run?
A procedural map, generated by the game, runs on NatS.
What are the rules and settings on NatS?
A gather rate is not given in the name NatS. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does NatS run?
Rust network protocol 2634 and build 167781 on Windows is what NatS runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is NatS online, and how reliable is it?
Last seen 9 days 17 hours ago, NatS is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 October 2026.
Where is NatS located?
A region is not published for NatS. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 93.143.237.93:28015.
Lists and filters
Which Rust Heatmap lists and filters include NatS?
Modded Rust servers, by live population are the Rust Heatmap lists that NatS fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NatS mean?
These are the tags NatS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join NatS?
To join by console, open it with F1 in Rust and enter client.connect 93.143.237.93:28015. Or press Launch Rust on this page, which connects you through Steam.