Rust HeatmapInfrared · players
IR live Players62,389 Servers11,722 Warm3,280 Fresh wipes · 3h180 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

TestServer

Offline 93.115.23.170:28505 checked 3h ago

moddedcarbon
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 19:00flare: a wipe in that hourThu 21:00
1
7-day average
peak 1
#4,435
rank
top 20%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 3h ago

Li2Players

AveragePeak
00.250.50.75119:0022:0011:0015:0018:0021:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:22 UTC4d ago 1 – running 1
Wed 14 Oct, 19:11 UTC15d ago 1 held half 10.6 days 1
Fri 9 Oct, 22:11 UTC20d ago 1 held half 4.9 days 0
Thu 8 Oct, 20:05 UTC21d ago 1 – 1.1 days 1
Thu 8 Oct, 10:38 UTC21d ago 1 – 0.4 days 0
Wed 7 Oct, 19:48 UTC22d ago 1 – 0.6 days 0
Fri 2 Oct, 13:09 UTC27d ago 1 halved by day 1 5.3 days 1
Wed 30 Sep, 18:09 UTC29d ago 1 – 1.8 days 1
Tue 29 Sep, 18:24 UTC30d ago 1 – 1 days 0
Fri 25 Sep, 12:29 UTC34d ago 1 held half 4.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
14 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
48 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
210 / 260

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TestServer?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TestServer?

Wipes come at irregular times on TestServer, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 13 hours ago the server made the world it is on now.

Population

How busy is TestServer?

TestServer went quiet 3 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

How does TestServer rank against other Rust servers?

Ranked #4,435 on seven-day player hours, TestServer is in the top 20% of all ranked servers.

Settings and rules

Which map does TestServer run?

The game generates the procedural map on TestServer.

What are the rules and settings on TestServer?

No gather rate appears in the name TestServer. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does TestServer run?

The build on TestServer is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is TestServer online, and how reliable is it?

Last seen 3 hours ago, TestServer is offline right now. 54 of 168 hours up over the last 7 full days, which is 32%. The first record of it on Rust Heatmap is 13 September 2026.

Where is TestServer located?

A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 93.115.23.170:28505.

Tags

Which Rust Heatmap lists and filters include TestServer?

Modded Rust servers, by live population are the Rust Heatmap lists that TestServer fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on TestServer mean?

These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join TestServer?

To join by console, open it with F1 in Rust and enter client.connect 93.115.23.170:28505. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.