BuildCreative Local
Offline 93.1.105.244:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on BuildCreative Local?
The record of BuildCreative Local's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 28 days 9 hours ago.
Player counts
How busy is BuildCreative Local?
Last seen 27 days 17 hours ago, BuildCreative Local is offline at the moment.
How does BuildCreative Local rank against other Rust servers?
Ranked #14,176 on seven-day player hours, BuildCreative Local is in the top 60% of all ranked servers.
Rules and settings
Which map does BuildCreative Local run?
A procedural map, generated by the game, runs on BuildCreative Local.
What are the rules and settings on BuildCreative Local?
A gather rate is not given in the name BuildCreative Local. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does BuildCreative Local run?
The build on BuildCreative Local is Rust network protocol 2633 and build 165217, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BuildCreative Local online, and how reliable is it?
Offline at the moment: BuildCreative Local was last seen 27 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is BuildCreative Local located?
Nothing about a region comes from BuildCreative Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. 93.1.105.244:28015 is its address.
Tags
Which Rust Heatmap lists and filters include BuildCreative Local?
Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that BuildCreative Local fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on BuildCreative Local mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags BuildCreative Local publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join BuildCreative Local?
Press F1 in Rust to open the console, then enter client.connect 93.1.105.244:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.