Testing Shit
Offline 92.40.217.35:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing Shit?
The record of Testing Shit's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 9 hours ago the server made the world it is on now.
Player counts
How busy is Testing Shit?
Last seen 26 days 9 hours ago, Testing Shit is offline at the moment.
How does Testing Shit rank against other Rust servers?
The top 69% of ranked servers includes Testing Shit, at #16,408 for player hours over the last seven days.
Settings and rules
What are the rules and settings on Testing Shit?
A gather rate is not given in the name Testing Shit. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Testing Shit run?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit runs. To join, your game must match the protocol; Steam handles the update.
Is Testing Shit online, and how reliable is it?
Testing Shit is down just now; the last sighting was 26 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 1 October 2026.
Where is Testing Shit located?
No region is published by Testing Shit. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.40.217.35:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing Shit?
The Rust Heatmap lists that Testing Shit fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing Shit mean?
The game's server browser reads the tags Testing Shit publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166493 (Build): The game build here is 166493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing Shit?
Enter client.connect 92.40.217.35:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.