RandomRaids local test
Offline 92.38.92.203:28115 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RandomRaids local test?
The record of RandomRaids local test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 14 hours ago.
Player counts
How busy is RandomRaids local test?
Last seen 7 days 4 hours ago, RandomRaids local test is offline at the moment. The average across the last seven days is 0 players.
How does RandomRaids local test rank against other Rust servers?
The top 69% of ranked servers includes RandomRaids local test, at #15,426 for player hours over the last seven days.
Settings and rules
Which map does RandomRaids local test run?
RandomRaids local test runs a procedural map, which the game generates.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name RandomRaids local test. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RandomRaids local test run?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RandomRaids local test online, and how reliable is it?
Last seen 7 days 4 hours ago, RandomRaids local test is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is RandomRaids local test located?
A region is not published for RandomRaids local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 92.38.92.203:28115.
Tags
Which Rust Heatmap lists and filters include RandomRaids local test?
These Rust Heatmap lists include RandomRaids local test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 92.38.92.203:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.