ServerName
Offline 92.240.220.216:28015 checked 21h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:38 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 14:32 UTC4d ago | 2° | – | 3.1 days | 0 |
| Sun 25 Oct, 01:28 UTC4d ago | 2° | – | 0.5 days | 1 |
| Thu 8 Oct, 16:10 UTC21d ago | 0° | – | 16.4 days | 1 |
| Mon 5 Oct, 17:06 UTC24d ago | 4° | – | 3 days | 1 |
| Sun 4 Oct, 14:32 UTC25d ago | 4° | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ServerName?
The average peak across its recent wipes is 1 players. 6 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ServerName?
No next wipe can be predicted: ServerName wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 hours ago.
Population
How busy is ServerName?
ServerName went quiet 21 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 4. Look at 17:00 UTC for the last 48 hours: that hour averaged 3 players.
How does ServerName rank against other Rust servers?
Player hours over seven days put ServerName at #7,009, in the top 31% of ranked servers.
Settings and rules
Which map does ServerName run?
A procedural map, generated by the game, runs on ServerName.
What are the rules and settings on ServerName?
A gather rate is not given in the name ServerName. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does ServerName run?
Rust network protocol 2635 and build 168909 is the build ServerName runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is ServerName online, and how reliable is it?
ServerName is down just now; the last sighting was 21 hours ago. It was up 12 of 168 hours across the last 7 full days, or 7% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is ServerName located?
No region is published by ServerName. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 92.240.220.216:28015 is its address.
Tags
Which Rust Heatmap lists and filters include ServerName?
The Rust Heatmap lists that ServerName fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ServerName mean?
These are the tags ServerName publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ServerName?
To join by console, open it with F1 in Rust and enter client.connect 92.240.220.216:28015. Or press Launch Rust on this page, which connects you through Steam.