Rust HeatmapInfrared · players
IR live Players42,725 Servers11,646 Warm3,027 Fresh wipes · 3h89 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Damaged Gamers Creative

Online 92.238.195.246:28013 checked 11m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 09:00flare: a wipe in that hourThu 06:00
0
7-day average
peak 1
#14,992
rank
top 67%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Li3Server performance

02040608009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
70 / 999
64 / 999
93 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
1 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
21 / 100
17 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Damaged Gamers Creative?

Damaged Gamers Creative has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 11 hours ago.

Population

How busy is Damaged Gamers Creative?

Of 10 slots on Damaged Gamers Creative, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.

How does Damaged Gamers Creative rank against other Rust servers?

The top 67% of ranked servers includes Damaged Gamers Creative, at #14,992 for player hours over the last seven days.

Rules and settings

Which map does Damaged Gamers Creative run?

A procedural map of size 4,500 with seed 19782634, generated by the game, runs on Damaged Gamers Creative. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Damaged Gamers Creative?

No gather rate appears in the name Damaged Gamers Creative. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Damaged Gamers Creative run?

Rust network protocol 2635 and build 168909 is the build Damaged Gamers Creative runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Damaged Gamers Creative online, and how reliable is it?

Right now Damaged Gamers Creative shows as online. The uptime it reports puts the last restart at about 4 days 6 hours ago. 148 of 168 hours up over the last 7 full days, which is 88%. It first appears in Rust Heatmap records on 1 October 2026.

Where is Damaged Gamers Creative located?

No region is published by Damaged Gamers Creative. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.238.195.246:28013.

Does Damaged Gamers Creative run smoothly?

The last 48 hours brought an average of 55 server fps and a floor of 49. Buildings, deployables and the rest of the world came to as much as 118,923 entities. Memory use reached 4,580 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Damaged Gamers Creative?

The Rust Heatmap lists that Damaged Gamers Creative fits are: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Damaged Gamers Creative mean?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Damaged Gamers Creative publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Damaged Gamers Creative?

Enter client.connect 92.238.195.246:28013 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.