neurocore solo: experimental
Offline 92.208.174.128:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on neurocore solo: experimental?
neurocore solo: experimental has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 9 hours ago.
Population
How busy is neurocore solo: experimental?
Last seen 3 days 12 hours ago, neurocore solo: experimental is offline at the moment. The average across the last seven days is 0 players.
How does neurocore solo: experimental rank against other Rust servers?
Ranked #15,339 on seven-day player hours, neurocore solo: experimental is in the top 69% of all ranked servers.
Settings and rules
Which map does neurocore solo: experimental run?
The game generates the procedural map on neurocore solo: experimental.
What are the rules and settings on neurocore solo: experimental?
No gather rate appears in the name neurocore solo: experimental. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does neurocore solo: experimental run?
Rust network protocol 2635 and build 168909 is the build neurocore solo: experimental runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is neurocore solo: experimental online, and how reliable is it?
neurocore solo: experimental is down just now; the last sighting was 3 days 12 hours ago. It was up 6 of 168 hours across the last 7 full days, or 4% of the time. Rust Heatmap has had it on record since 5 October 2026.
Where is neurocore solo: experimental located?
A region is not published for neurocore solo: experimental. Rust Heatmap shows the location a server states. It does not look up the machine's location. 92.208.174.128:28015 is its address.
Tags
Which Rust Heatmap lists and filters include neurocore solo: experimental?
Modded Rust servers, by live population are the Rust Heatmap lists that neurocore solo: experimental fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on neurocore solo: experimental mean?
The game's server browser reads the tags neurocore solo: experimental publishes: gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): The slot count is 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join neurocore solo: experimental?
Press F1 in Rust to open the console, then enter client.connect 92.208.174.128:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.