Private Test Server
Offline 92.208.173.189:28015 checked 11h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:17 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 09:02 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:51 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 10:11 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:53 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 08:40 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 07:49 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:23 UTC5d ago | – | – | – | 1 |
| Sat 24 Oct, 09:39 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 07:20 UTC5d ago | 1° | – | 0.3 days | 1 |
| Sun 27 Sep, 11:13 UTC32d ago | 1° | – | 26.8 days | 0 |
| Sun 20 Sep, 12:54 UTC39d ago | 1° | held half | 6.9 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Private Test Server?
No schedule is kept because Private Test Server replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is Private Test Server?
Last seen 11 hours ago, Private Test Server is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
How does Private Test Server rank against other Rust servers?
The top 31% of ranked servers includes Private Test Server, at #6,957 for player hours over the last seven days.
Map and rules
Which map does Private Test Server run?
A procedural map, generated by the game, runs on Private Test Server.
What are the rules and settings on Private Test Server?
No gather rate appears in the name Private Test Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Private Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Private Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Private Test Server online, and how reliable is it?
Last seen 11 hours ago, Private Test Server is offline right now. 23 of 168 hours up over the last 7 full days, which is 14%. The first record of it on Rust Heatmap is 18 September 2026.
Where is Private Test Server located?
A region is not published for Private Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 92.208.173.189:28015.
Lists and filters
Which Rust Heatmap lists and filters include Private Test Server?
The Rust Heatmap lists that Private Test Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Private Test Server mean?
These are the tags Private Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Private Test Server?
Press F1 in Rust to open the console, then enter client.connect 92.208.173.189:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.