TEST
Offline 92.208.11.234:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TEST?
TEST has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 21 hours ago.
Player counts
How busy is TEST?
The last time TEST was seen was 21 days 19 hours ago, and it is offline now.
How does TEST rank against other Rust servers?
Player hours over seven days put TEST at #15,138, in the top 68% of ranked servers.
Settings and rules
Which map does TEST run?
TEST runs a procedural map, which the game generates.
What are the rules and settings on TEST?
The name TEST does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TEST run?
Rust network protocol 2634 and build 166586 is the build TEST runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is TEST online, and how reliable is it?
Offline at the moment: TEST was last seen 21 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 4 October 2026.
Where is TEST located?
No region is published by TEST. Rust Heatmap shows the location a server states. It does not look up the machine's location. 92.208.11.234:28015 is its address.
Tags
Which Rust Heatmap lists and filters include TEST?
Modded Rust servers, by live population are the Rust Heatmap lists that TEST fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TEST mean?
These are the tags TEST publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TEST?
Press F1 in Rust to open the console, then enter client.connect 92.208.11.234:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.