local
Offline 92.206.122.201:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on local?
Its rhythm cannot yet be told: too few of local's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 2 days 19 hours ago the server made the world it is on now.
Population
How busy is local?
The last time local was seen was 2 days 16 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does local rank against other Rust servers?
Player hours over seven days put local at #15,432, in the top 69% of ranked servers.
Settings and rules
Which map does local run?
The game generates the procedural map on local.
What are the rules and settings on local?
The name local does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does local run?
The build on local is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is local online, and how reliable is it?
local is down just now; the last sighting was 2 days 16 hours ago. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. The first record of it on Rust Heatmap is 25 October 2026.
Where is local located?
A region is not published for local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 92.206.122.201:28015 is its address.
Tags
Which Rust Heatmap lists and filters include local?
The Rust Heatmap lists that local fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on local mean?
The game's server browser reads the tags local publishes: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join local?
To join by console, open it with F1 in Rust and enter client.connect 92.206.122.201:28015. Or press Launch Rust on this page, which connects you through Steam.