Staging Dev Server
Offline 91.99.61.165:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:34 UTC25d ago | 0° | – | running | 0 |
| Fri 2 Oct, 08:23 UTC26d ago | 0° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Staging Dev Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Staging Dev Server?
Staging Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 20 hours ago.
Player counts
How busy is Staging Dev Server?
Last seen 25 days 20 hours ago, Staging Dev Server is offline at the moment.
How does Staging Dev Server rank against other Rust servers?
Player hours over seven days put Staging Dev Server at #15,959, in the top 70% of ranked servers.
Settings and rules
Which map does Staging Dev Server run?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on Staging Dev Server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Staging Dev Server?
No gather rate appears in the name Staging Dev Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Staging Dev Server run?
Rust network protocol 2634 and build 166652 is the build Staging Dev Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Staging Dev Server online, and how reliable is it?
Offline at the moment: Staging Dev Server was last seen 25 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 1 October 2026.
Where is Staging Dev Server located?
A region is not published for Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.99.61.165:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Staging Dev Server?
These Rust Heatmap lists include Staging Dev Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Staging Dev Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Staging Dev Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Staging Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 91.99.61.165:28015. Or press Launch Rust on this page, which connects you through Steam.