Rust HeatmapInfrared · players
IR live Players82,642 Servers11,835 Warm3,762 Fresh wipes · 3h274 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–200° · slots

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 13m ago

moddedoxide
Sp1 · players now 1/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 5°
Tue 15:00flare: a wipe in that hourThu 13:00
1
7-day average
peak 5
#3,327
rank
top 15%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 13m ago

Li2Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
48 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
242 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 24HG | Rust | Main #1?

The average peak across its recent wipes is 4 players. 4 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 4 it was below half in the wipes that did not hold.

What is the wipe schedule on 24HG | Rust | Main #1?

No next wipe can be predicted: 24HG | Rust | Main #1 wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 3 days 18 hours ago the server made the world it is on now.

Population

How busy is 24HG | Rust | Main #1?

The current population of 24HG | Rust | Main #1 is 1, against 200 slots. Averaged over the past week: 1 players, peaking at 5. Look at 21:00 UTC for the last 48 hours: that hour averaged 5 players.

How does 24HG | Rust | Main #1 rank against other Rust servers?

Ranked #3,327 on seven-day player hours, 24HG | Rust | Main #1 is in the top 15% of all ranked servers.

Map and rules

Which map does 24HG | Rust | Main #1 run?

24HG | Rust | Main #1 runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.

What are the rules and settings on 24HG | Rust | Main #1?

A gather rate is not given in the name 24HG | Rust | Main #1. 12 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does 24HG | Rust | Main #1 run?

Rust network protocol 2635 and build 168909 is the build 24HG | Rust | Main #1 runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is 24HG | Rust | Main #1 online, and how reliable is it?

Online now: 24HG | Rust | Main #1. About 3 days 16 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is 24HG | Rust | Main #1 located?

A region is not published for 24HG | Rust | Main #1. Rust Heatmap shows the location a server states. It does not look up the machine's location. 91.99.37.118:28103 is its address.

Does 24HG | Rust | Main #1 run smoothly?

The last 48 hours brought an average of 60 server fps and a floor of 60. Entities peaked at 21,526, counting buildings, deployables and all the rest of the world. Memory use reached 3,496 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include 24HG | Rust | Main #1?

These Rust Heatmap lists include 24HG | Rust | Main #1: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on 24HG | Rust | Main #1 mean?

gmvanilla (Game mode): The vanilla survival game; mp200 (Max players): Slot count: 200; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags 24HG | Rust | Main #1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join 24HG | Rust | Main #1?

Press F1 in Rust to open the console, then enter client.connect 91.99.37.118:28103. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://alpha.24hgaming.com/.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp200
Max players Slot count: 200.
ts12
Group limit The team limit is 12.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.