24HG | Rust | Main #1
Online 91.99.37.118:28103 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:14 UTC3d ago | 3° | – | running | 0 |
| Thu 15 Oct, 19:14 UTC13d ago | 4° | held half | 9.8 days | 0 |
| Wed 14 Oct, 19:01 UTC14d ago | 4° | – | 1 days | 0 |
| Sun 4 Oct, 07:36 UTC25d ago | 3° | halved by day 2 | 10.5 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 2° | halved by day 6 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 24HG | Rust | Main #1?
The average peak across its recent wipes is 4 players. 4 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on 24HG | Rust | Main #1?
No next wipe can be predicted: 24HG | Rust | Main #1 wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 3 days 18 hours ago the server made the world it is on now.
Population
How busy is 24HG | Rust | Main #1?
The current population of 24HG | Rust | Main #1 is 1, against 200 slots. Averaged over the past week: 1 players, peaking at 5. Look at 21:00 UTC for the last 48 hours: that hour averaged 5 players.
How does 24HG | Rust | Main #1 rank against other Rust servers?
Ranked #3,327 on seven-day player hours, 24HG | Rust | Main #1 is in the top 15% of all ranked servers.
Map and rules
Which map does 24HG | Rust | Main #1 run?
24HG | Rust | Main #1 runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on 24HG | Rust | Main #1?
A gather rate is not given in the name 24HG | Rust | Main #1. 12 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 24HG | Rust | Main #1 run?
Rust network protocol 2635 and build 168909 is the build 24HG | Rust | Main #1 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is 24HG | Rust | Main #1 online, and how reliable is it?
Online now: 24HG | Rust | Main #1. About 3 days 16 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is 24HG | Rust | Main #1 located?
A region is not published for 24HG | Rust | Main #1. Rust Heatmap shows the location a server states. It does not look up the machine's location. 91.99.37.118:28103 is its address.
Does 24HG | Rust | Main #1 run smoothly?
The last 48 hours brought an average of 60 server fps and a floor of 60. Entities peaked at 21,526, counting buildings, deployables and all the rest of the world. Memory use reached 3,496 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include 24HG | Rust | Main #1?
These Rust Heatmap lists include 24HG | Rust | Main #1: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on 24HG | Rust | Main #1 mean?
gmvanilla (Game mode): The vanilla survival game; mp200 (Max players): Slot count: 200; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags 24HG | Rust | Main #1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join 24HG | Rust | Main #1?
Press F1 in Rust to open the console, then enter client.connect 91.99.37.118:28103. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://alpha.24hgaming.com/.