Rust HeatmapInfrared · players
IR live Players60,549 Servers11,720 Warm3,378 Fresh wipes · 3h181 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Dutch WildLands PVE | Raidable Bases | Events | SkillTree

Online 91.98.186.106:28080 checked 12m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 12:00flare: a wipe in that hourThu 09:00
0
7-day average
peak 3
#4,791
rank
top 22%
16d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
00.511.5212:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Li3Server performance

025507510012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:44 UTC16d ago 2 – running 1
Wed 7 Oct, 19:13 UTC21d ago 2 halved by day 2 5.1 days 0
Sat 3 Oct, 17:07 UTC25d ago 2 held half 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The average peak across its recent wipes is 2 players. 18 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

No next wipe can be predicted: Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 13 hours ago.

Population

How busy is Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 3. Look at 21:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Dutch WildLands PVE | Raidable Bases | Events | SkillTree rank against other Rust servers?

Player hours over seven days put Dutch WildLands PVE | Raidable Bases | Events | SkillTree at #4,791, in the top 22% of ranked servers.

Map and rules

Which map does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run?

A procedural map of size 4,250 with seed 603079722, generated by the game, runs on Dutch WildLands PVE | Raidable Bases | Events | SkillTree. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

A gather rate is not given in the name Dutch WildLands PVE | Raidable Bases | Events | SkillTree. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run?

The build on Dutch WildLands PVE | Raidable Bases | Events | SkillTree is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Dutch WildLands PVE | Raidable Bases | Events | SkillTree online, and how reliable is it?

The server is up at the moment: Dutch WildLands PVE | Raidable Bases | Events | SkillTree is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Dutch WildLands PVE | Raidable Bases | Events | SkillTree located?

No region is published by Dutch WildLands PVE | Raidable Bases | Events | SkillTree. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 91.98.186.106:28080.

Does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 43. Entities peaked at 128,764, counting buildings, deployables and all the rest of the world. Memory use reached 4,225 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Modded Rust servers, by live population are the Rust Heatmap lists that Dutch WildLands PVE | Raidable Bases | Events | SkillTree fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Dutch WildLands PVE | Raidable Bases | Events | SkillTree mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Dutch WildLands PVE | Raidable Bases | Events | SkillTree publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Enter client.connect 91.98.186.106:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/C3A7zgvmn9.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.