Rip_Was Test Server
Offline 91.8.202.37:28015 checked 6h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:24 UTC4d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rip_Was Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Rip_Was Test Server?
The record of Rip_Was Test Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 13 hours ago.
Player counts
How busy is Rip_Was Test Server?
The last time Rip_Was Test Server was seen was 6 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does Rip_Was Test Server rank against other Rust servers?
Ranked #11,358 on seven-day player hours, Rip_Was Test Server is in the top 51% of all ranked servers.
Rules and settings
Which map does Rip_Was Test Server run?
A procedural map, generated by the game, runs on Rip_Was Test Server.
What are the rules and settings on Rip_Was Test Server?
No gather rate appears in the name Rip_Was Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rip_Was Test Server run?
The build on Rip_Was Test Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rip_Was Test Server online, and how reliable is it?
Offline at the moment: Rip_Was Test Server was last seen 6 hours ago. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. The first record of it on Rust Heatmap is 4 October 2026.
Where is Rip_Was Test Server located?
A region is not published for Rip_Was Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.8.202.37:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rip_Was Test Server?
These Rust Heatmap lists include Rip_Was Test Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rip_Was Test Server mean?
These are the tags Rip_Was Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rip_Was Test Server?
Press F1 in Rust to open the console, then enter client.connect 91.8.202.37:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.