RustMinds Dev
Online 91.62.141.141:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:23 UTC4h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustMinds Dev?
The record of RustMinds Dev's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 hours ago the server made the world it is on now.
Player counts
How busy is RustMinds Dev?
Of 20 slots on RustMinds Dev, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
How does RustMinds Dev rank against other Rust servers?
Ranked #11,875 on seven-day player hours, RustMinds Dev is in the top 53% of all ranked servers.
Rules and settings
Which map does RustMinds Dev run?
The game generates the procedural map on RustMinds Dev.
What are the rules and settings on RustMinds Dev?
The name RustMinds Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustMinds Dev run?
Rust network protocol 2635 and build 168909 is the build RustMinds Dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is RustMinds Dev online, and how reliable is it?
The server is up at the moment: RustMinds Dev is online. 78 of 96 hours up over the last 4 full days, which is 81%. It first appears in Rust Heatmap records on 23 October 2026.
Where is RustMinds Dev located?
A region is not published for RustMinds Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.62.141.141:28015 is its address.
Tags
Which Rust Heatmap lists and filters include RustMinds Dev?
The Rust Heatmap lists that RustMinds Dev fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on RustMinds Dev mean?
These are the tags RustMinds Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustMinds Dev?
To join by console, open it with F1 in Rust and enter client.connect 91.62.141.141:28015. Or press Launch Rust on this page, which connects you through Steam.