Rust HeatmapInfrared · players
IR live Players57,098 Servers11,670 Warm3,402 Fresh wipes · 3h98 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Vitality Local LiveTest

Offline 91.245.44.75:28018 checked 13h ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 11:00flare: a wipe in that hourTue 21:00
0
7-day average
peak 1
#10,138
rank
top 46%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 13h ago

Li2Players

AveragePeak
0123411:0018:0001:0007:0014:0021:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 12:41 UTC6d ago 1 – running 0
Thu 15 Oct, 12:50 UTC12d ago 1 – 6 days 0
Wed 14 Oct, 18:26 UTC13d ago 1 – 0.8 days 0
Sun 11 Oct, 03:29 UTC17d ago 1 held half 3.6 days 1
Sat 10 Oct, 08:08 UTC18d ago 1 – 0.8 days 0
Fri 9 Oct, 22:26 UTC18d ago 1 – 0.4 days 1
Wed 30 Sep, 11:49 UTC27d ago 2 – 9.4 days 1
Tue 29 Sep, 09:38 UTC29d ago 2 – 1.1 days 0
Mon 28 Sep, 14:40 UTC29d ago 2 – 0.8 days 0
Sun 27 Sep, 10:26 UTC31d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
125 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
52 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Vitality Local LiveTest?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Vitality Local LiveTest?

Wipes come at irregular times on Vitality Local LiveTest, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 21 hours ago.

Population

How busy is Vitality Local LiveTest?

Vitality Local LiveTest went quiet 13 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.

How does Vitality Local LiveTest rank against other Rust servers?

Ranked #10,138 on seven-day player hours, Vitality Local LiveTest is in the top 46% of all ranked servers.

Settings and rules

Which map does Vitality Local LiveTest run?

Vitality Local LiveTest runs a procedural map, which the game generates.

What are the rules and settings on Vitality Local LiveTest?

The name Vitality Local LiveTest does not specify a gather rate. The group limit is 32 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does Vitality Local LiveTest run?

The build on Vitality Local LiveTest is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Vitality Local LiveTest online, and how reliable is it?

Offline at the moment: Vitality Local LiveTest was last seen 13 hours ago. It was up 88 of 168 hours across the last 7 full days, or 52% of the time. The first record of it on Rust Heatmap is 16 September 2026.

Where is Vitality Local LiveTest located?

A region is not published for Vitality Local LiveTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.245.44.75:28018 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Vitality Local LiveTest?

Modded Rust servers, by live population are the Rust Heatmap lists that Vitality Local LiveTest fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Vitality Local LiveTest mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts32 (Group limit): A team holds no more than 32; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Vitality Local LiveTest publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Vitality Local LiveTest?

To join by console, open it with F1 in Rust and enter client.connect 91.245.44.75:28018. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts32
Group limit A team holds no more than 32.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.