ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC6d ago | 1° | – | running | 1 |
| Mon 19 Oct, 14:41 UTC8d ago | 1° | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC11d ago | 1° | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC12d ago | 1° | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1° | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1° | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC18d ago | 1° | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2° | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3° | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3° | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2° | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC27d ago | 1° | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC29d ago | 1° | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2° | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2° | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1° | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1° | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1° | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1° | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC37d ago | 1° | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ServerDevServer?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on ServerDevServer?
Wipes come at irregular times on ServerDevServer, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 16 hours ago.
Population
How busy is ServerDevServer?
The last time ServerDevServer was seen was 6 days 14 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does ServerDevServer rank against other Rust servers?
Player hours over seven days put ServerDevServer at #13,602, in the top 61% of ranked servers.
Settings and rules
Which map does ServerDevServer run?
ServerDevServer runs a procedural map of size 5,000 with seed 543625, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called discord.gg/atlasrust.
What are the rules and settings on ServerDevServer?
No gather rate appears in the name ServerDevServer. A maximum of 30 players is allowed per group. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does ServerDevServer run?
Rust network protocol 2634 and build 167781 is the build ServerDevServer runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is ServerDevServer online, and how reliable is it?
Offline at the moment: ServerDevServer was last seen 6 days 14 hours ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is ServerDevServer located?
A region is not published for ServerDevServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.245.44.75:28017 is its address.
Tags
Which Rust Heatmap lists and filters include ServerDevServer?
The Rust Heatmap lists that ServerDevServer fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on ServerDevServer mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams cap at 30; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ServerDevServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ServerDevServer?
Enter client.connect 91.245.44.75:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.