ServerDevServer
Offline 91.245.44.75:28015 checked 16h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC5d ago | 1° | – | running | 0 |
| Thu 15 Oct, 14:55 UTC12d ago | 0° | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC15d ago | 1° | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC25d ago | 1° | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW26d ago | 1° | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0° | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ServerDevServer?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on ServerDevServer?
There is no next wipe to predict on ServerDevServer, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 18 hours ago.
Population
How busy is ServerDevServer?
The last time ServerDevServer was seen was 16 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
How does ServerDevServer rank against other Rust servers?
Ranked #7,200 on seven-day player hours, ServerDevServer is in the top 32% of all ranked servers.
Rules and settings
Which map does ServerDevServer run?
ServerDevServer runs a procedural map, which the game generates.
What are the rules and settings on ServerDevServer?
A gather rate is not given in the name ServerDevServer. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does ServerDevServer run?
The build on ServerDevServer is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is ServerDevServer online, and how reliable is it?
Last seen 16 hours ago, ServerDevServer is offline right now. 127 of 168 hours up over the last 7 full days, which is 76%. It first appears in Rust Heatmap records on 17 September 2026.
Where is ServerDevServer located?
A region is not published for ServerDevServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 91.245.44.75:28015.
Tags
Which Rust Heatmap lists and filters include ServerDevServer?
These Rust Heatmap lists include ServerDevServer: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerDevServer mean?
These are the tags ServerDevServer publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join ServerDevServer?
Press F1 in Rust to open the console, then enter client.connect 91.245.44.75:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.