CSL Deadmans ATLAT-675 LiveTest
Offline 91.245.44.75:28430 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:27 UTC16d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on CSL Deadmans ATLAT-675 LiveTest?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on CSL Deadmans ATLAT-675 LiveTest?
The record of CSL Deadmans ATLAT-675 LiveTest's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 9 hours ago.
Population
How busy is CSL Deadmans ATLAT-675 LiveTest?
The last time CSL Deadmans ATLAT-675 LiveTest was seen was 15 days 6 hours ago, and it is offline now.
How does CSL Deadmans ATLAT-675 LiveTest rank against other Rust servers?
Ranked #15,244 on seven-day player hours, CSL Deadmans ATLAT-675 LiveTest is in the top 71% of all ranked servers.
Settings and rules
What are the rules and settings on CSL Deadmans ATLAT-675 LiveTest?
A gather rate is not given in the name CSL Deadmans ATLAT-675 LiveTest. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does CSL Deadmans ATLAT-675 LiveTest run?
Rust network protocol 2634 and build 166494 is the build CSL Deadmans ATLAT-675 LiveTest runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is CSL Deadmans ATLAT-675 LiveTest online, and how reliable is it?
CSL Deadmans ATLAT-675 LiveTest is down just now; the last sighting was 15 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 12 October 2026.
Where is CSL Deadmans ATLAT-675 LiveTest located?
Nothing about a region comes from CSL Deadmans ATLAT-675 LiveTest. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.245.44.75:28430 is its address.
Lists and filters
Which Rust Heatmap lists and filters include CSL Deadmans ATLAT-675 LiveTest?
Modded Rust servers, by live population are the Rust Heatmap lists that CSL Deadmans ATLAT-675 LiveTest fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on CSL Deadmans ATLAT-675 LiveTest mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags CSL Deadmans ATLAT-675 LiveTest publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join CSL Deadmans ATLAT-675 LiveTest?
Enter client.connect 91.245.44.75:28430 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.