BuildLab
Online 91.245.155.25:47831 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | 1° | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BuildLab?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 42 hours in.
What is the wipe schedule on BuildLab?
The record of BuildLab's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 7 days 1 hours ago the server made the world it is on now.
Population
How busy is BuildLab?
The current population of BuildLab is 0, against 4 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does BuildLab rank against other Rust servers?
Player hours over seven days put BuildLab at #7,143, in the top 32% of ranked servers.
Settings and rules
Which map does BuildLab run?
A procedural map, generated by the game, runs on BuildLab.
What are the rules and settings on BuildLab?
No gather rate appears in the name BuildLab. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does BuildLab run?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BuildLab online, and how reliable is it?
The server is up at the moment: BuildLab is online. It was up 27 of 168 hours across the last 7 full days, or 16% of the time. Rust Heatmap has had it on record since 27 September 2026.
Where is BuildLab located?
No region is published by BuildLab. Rust Heatmap shows the location a server states. It does not look up the machine's location. 91.245.155.25:47831 is its address.
Lists and filters
Which Rust Heatmap lists and filters include BuildLab?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that BuildLab fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join BuildLab?
To join by console, open it with F1 in Rust and enter client.connect 91.245.155.25:47831. Or press Launch Rust on this page, which connects you through Steam.