RandomRaids local test
Offline 91.244.71.128:28115 checked 14h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RandomRaids local test?
The record of RandomRaids local test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 4 hours ago.
Player counts
How busy is RandomRaids local test?
The last time RandomRaids local test was seen was 14 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does RandomRaids local test rank against other Rust servers?
The top 69% of ranked servers includes RandomRaids local test, at #15,423 for player hours over the last seven days.
Map and rules
Which map does RandomRaids local test run?
A procedural map, generated by the game, runs on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
A gather rate is not given in the name RandomRaids local test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RandomRaids local test run?
The build on RandomRaids local test is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RandomRaids local test online, and how reliable is it?
Last seen 14 hours ago, RandomRaids local test is offline right now. 29 of 144 hours up over the last 6 full days, which is 20%. It first appears in Rust Heatmap records on 21 October 2026.
Where is RandomRaids local test located?
Nothing about a region comes from RandomRaids local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 91.244.71.128:28115.
Tags
Which Rust Heatmap lists and filters include RandomRaids local test?
The Rust Heatmap lists that RandomRaids local test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RandomRaids local test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 91.244.71.128:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.