RandomRaids local test
Offline 91.244.71.120:28115 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC10d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RandomRaids local test?
RandomRaids local test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 13 hours ago.
Player counts
How busy is RandomRaids local test?
RandomRaids local test went quiet 4 days 14 hours ago and is offline right now. Averaged over the past week: 0 players.
How does RandomRaids local test rank against other Rust servers?
Ranked #15,348 on seven-day player hours, RandomRaids local test is in the top 69% of all ranked servers.
Settings and rules
Which map does RandomRaids local test run?
The game generates the procedural map on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name RandomRaids local test. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RandomRaids local test run?
Rust network protocol 2634 and build 167781 is the build RandomRaids local test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is RandomRaids local test online, and how reliable is it?
Last seen 4 days 14 hours ago, RandomRaids local test is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 17 October 2026.
Where is RandomRaids local test located?
Nothing about a region comes from RandomRaids local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.244.71.120:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RandomRaids local test?
These Rust Heatmap lists include RandomRaids local test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RandomRaids local test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RandomRaids local test?
To join by console, open it with F1 in Rust and enter client.connect 91.244.71.120:28115. Or press Launch Rust on this page, which connects you through Steam.