INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC25d ago | 2° | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW26d ago | 1° | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC38d ago | 1° | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC40d ago | 1° | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC40d ago | 1° | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC41d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on INTFO Rust | Procedural?
The average peak across its recent wipes is 1 players. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on INTFO Rust | Procedural?
There is no next wipe to predict on INTFO Rust | Procedural, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 5 hours ago.
Player counts
How busy is INTFO Rust | Procedural?
The current population of INTFO Rust | Procedural is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 22:00 UTC for the last 48 hours: that hour averaged 2 players.
How does INTFO Rust | Procedural rank against other Rust servers?
Ranked #9,824 on seven-day player hours, INTFO Rust | Procedural is in the top 44% of all ranked servers.
Map and rules
Which map does INTFO Rust | Procedural run?
A procedural map of size 3,500 with seed 1573025114, generated by the game, runs on INTFO Rust | Procedural. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on INTFO Rust | Procedural?
No gather rate appears in the name INTFO Rust | Procedural. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does INTFO Rust | Procedural run?
Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. Steam updates your game for you, and the protocol has to match for you to join.
Is INTFO Rust | Procedural online, and how reliable is it?
Right now INTFO Rust | Procedural shows as online. About 39 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 16 September 2026.
Where is INTFO Rust | Procedural located?
The region code is pol, and INTFO Rust | Procedural publishes no region. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.240.74.124:28015 is its address.
Does INTFO Rust | Procedural run smoothly?
It averaged 54 server fps over the last 48 hours, with a low of 2. Entities peaked at 79,822, counting buildings, deployables and all the rest of the world. Memory use reached 5,031 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include INTFO Rust | Procedural?
Modded Rust servers, by live population are the Rust Heatmap lists that INTFO Rust | Procedural fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on INTFO Rust | Procedural mean?
The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rpol (Region code): The region code for this server is pol; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join INTFO Rust | Procedural?
Enter client.connect 91.240.74.124:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://rust.intfo.ru is where its website is.