Rust HeatmapInfrared · players
IR live Players69,238 Servers11,729 Warm3,594 Fresh wipes · 3h124 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Rust Devblog 299 [No-Steam / Oxide]

Offline 91.235.145.236:28015 checked 1d ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 22:00flare: a wipe in that hourMon 23:00
0
7-day average
peak –
#15,423
rank
top 69%
2d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
173 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
148 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
52 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?

Rust Devblog 299 [No-Steam / Oxide] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 1 hours ago.

Population

How busy is Rust Devblog 299 [No-Steam / Oxide]?

Last seen 36 hours ago, Rust Devblog 299 [No-Steam / Oxide] is offline at the moment. A seven-day average of 0 players.

How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?

The top 69% of ranked servers includes Rust Devblog 299 [No-Steam / Oxide], at #15,423 for player hours over the last seven days.

Settings and rules

Which map does Rust Devblog 299 [No-Steam / Oxide] run?

Rust Devblog 299 [No-Steam / Oxide] runs a procedural map, which the game generates.

What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?

The name Rust Devblog 299 [No-Steam / Oxide] does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Rust Devblog 299 [No-Steam / Oxide] run?

The build on Rust Devblog 299 [No-Steam / Oxide] is Rust network protocol 2594 and build 128111, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?

Last seen 36 hours ago, Rust Devblog 299 [No-Steam / Oxide] is offline right now. 0 of 24 hours up in the last 1 full day, which is 0%. It first appears in Rust Heatmap records on 26 October 2026.

Where is Rust Devblog 299 [No-Steam / Oxide] located?

The region code is eu2, and Rust Devblog 299 [No-Steam / Oxide] publishes no region. Rust Heatmap shows the location a server states. It does not look up the machine's location. 91.235.145.236:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Rust Devblog 299 [No-Steam / Oxide]?

These Rust Heatmap lists include Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?

The game's server browser reads the tags Rust Devblog 299 [No-Steam / Oxide] publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2594 (Protocol): The server runs game protocol 2594, so your game has to match it; cs128111 (Build): Build 128111; ptrak (Networking): The network layer is RakNet, the game's standard one; $reu2 (Region code): This one carries the region code eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Rust Devblog 299 [No-Steam / Oxide]?

Enter client.connect 91.235.145.236:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2594
Protocol The server runs game protocol 2594, so your game has to match it.
cs128111
Build Build 128111.
ptrak
Networking The network layer is RakNet, the game's standard one.
$reu2
Region code This one carries the region code eu2.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.