Rust HeatmapInfrared · players
IR live Players53,558 Servers11,668 Warm3,336 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 12m ago

2x vanillamoddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Mon 10:00flare: a wipe in that hourWed 08:00
1
7-day average
peak 5
#3,370
rank
top 15% · #555 in NA
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC5d ago 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 354 on average
120 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 140 on average
73 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 99 on average
73 / 450
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
2 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 76 on average
5 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 49 on average
0 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Wipes come at irregular times on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 14 hours ago.

Player counts

How busy is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The current population of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is 0, against 100 slots. A seven-day average of 1 players, with a peak of 5. Look at 05:00 UTC for the last 48 hours: that hour averaged 2 players.

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies rank against other Rust servers?

On player hours over the last seven days, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is #3,370 globally (top 15%) and #555 in North America.

Settings and rules

Which map does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?

The map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is procedural, size 3,000 with seed 987654, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

2x gather is what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies advertises in its name. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?

Rust network protocol 2635 and build 168909 is the build TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies online, and how reliable is it?

Online now: TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. About 2 minutes ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 5 October 2026.

Where is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies located?

In North America, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 91.229.114.2:28027 is its address.

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run smoothly?

It averaged 249 server fps over the last 48 hours, with a low of 18. Entities peaked at 50,928, counting buildings, deployables and all the rest of the world. The highest memory use was 2,404 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

These Rust Heatmap lists include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: Rust servers with zombies in the name, 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Enter client.connect 91.229.114.2:28027 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://thelastofrust.com.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.