[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW28d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe reached its peak 3 hours in.
What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?
A single monthly wipe, the force wipe, is all [US] Nightshade [PvPvE | Events | QoL Mods] runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 28 days 4 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is [US] Nightshade [PvPvE | Events | QoL Mods]?
The current population of [US] Nightshade [PvPvE | Events | QoL Mods] is 0, against 50 slots. A seven-day average of 0 players, with a peak of 3. Look at 01:00 UTC for the last 48 hours: that hour averaged 2 players.
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
The top 27% of ranked servers includes [US] Nightshade [PvPvE | Events | QoL Mods], at #5,942 for player hours over the last seven days.
Settings and rules
Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [US] Nightshade [PvPvE | Events | QoL Mods]. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?
No gather rate appears in the name [US] Nightshade [PvPvE | Events | QoL Mods]. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] run?
The build on [US] Nightshade [PvPvE | Events | QoL Mods] is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?
The server is up at the moment: [US] Nightshade [PvPvE | Events | QoL Mods] is online. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?
There is no region tag on [US] Nightshade [PvPvE | Events | QoL Mods], though the name points to North America; the region code is us5. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 91.229.114.24:28079.
Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?
The last 48 hours brought an average of 60 server fps and a floor of 56. Buildings, deployables and the rest of the world came to as much as 61,666 entities. At its peak it held 3,296 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?
Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that [US] Nightshade [PvPvE | Events | QoL Mods] fits. Filtering the list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): The region code for this server is us5; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.24:28079. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/T5h3RDXjEX is where its website is.
