Rust HeatmapInfrared · players
IR live Players48,316 Servers11,667 Warm3,167 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 12:00flare: a wipe in that hourTue 20:00
0
7-day average
peak 1
#9,256
rank
top 42% · #1240 in NA
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Li3Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
17 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
3 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
6 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
3 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
6 / 90

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Celestial Dev?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Celestial Dev?

Wipes come at irregular times on Celestial Dev, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 8 days 11 hours ago the server made the world it is on now.

Population

How busy is Celestial Dev?

Last seen 36 hours ago, Celestial Dev is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Celestial Dev rank against other Rust servers?

Seven-day player hours place Celestial Dev at #9,256, in the top 42% of ranked servers; within North America it is #1,240.

Rules and settings

Which map does Celestial Dev run?

Celestial Dev runs a procedural map of size 3,584 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: COLONY.

What are the rules and settings on Celestial Dev?

No gather rate appears in the name Celestial Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Celestial Dev run?

Rust network protocol 2635 and build 168909 is the build Celestial Dev runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Celestial Dev online, and how reliable is it?

Offline at the moment: Celestial Dev was last seen 36 hours ago. About 3 hours ago is when it last restarted, by its own uptime figure. 13 of 168 hours up over the last 7 full days, which is 8%. Rust Heatmap has had it on record since 25 September 2026.

Where is Celestial Dev located?

The NA tag places Celestial Dev in North America, and us5 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 91.229.114.222:28015.

Does Celestial Dev run smoothly?

It averaged 43 server fps over the last 48 hours, with a low of 13. Entities peaked at 13,884, counting buildings, deployables and all the rest of the world. Memory use reached 1,605 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Celestial Dev?

Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Celestial Dev fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Celestial Dev mean?

These are the tags Celestial Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): Region code: us5; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs Celestial Dev?

The joinmyga.me hostname published by Celestial Dev also appears on 18 other servers we track. The same operator most likely runs them.

How to join

How do I join Celestial Dev?

Enter client.connect 91.229.114.222:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players Slot count: 8.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.