OFFSHORE 2X | Weekly | Under Development
Offline NA · us5 91.229.114.210:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 21:16 UTC, in 3d 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:16 UTC24d ago | 1° | – | running | 0 |
| Sun 20 Sep, 16:10 UTC38d ago | 1° | halved by day 1 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on OFFSHORE 2X | Weekly | Under Development?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on OFFSHORE 2X | Weekly | Under Development?
The prediction follows its tag, as too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm the schedule. Due on Sunday 1 November at 21:16 UTC: the next wipe. The world it runs now dates from 24 days 3 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is OFFSHORE 2X | Weekly | Under Development?
Last seen 11 days 4 hours ago, OFFSHORE 2X | Weekly | Under Development is offline at the moment.
How does OFFSHORE 2X | Weekly | Under Development rank against other Rust servers?
On player hours over the last seven days, OFFSHORE 2X | Weekly | Under Development is #13,011 globally (top 59%) and #1,439 in North America.
Map and rules
Which map does OFFSHORE 2X | Weekly | Under Development run?
A procedural map of size 3,000 with seed 1337, generated by the game, runs on OFFSHORE 2X | Weekly | Under Development. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on OFFSHORE 2X | Weekly | Under Development?
According to its name, OFFSHORE 2X | Weekly | Under Development has a 2x gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does OFFSHORE 2X | Weekly | Under Development run?
Rust network protocol 2634 and build 167781 is the build OFFSHORE 2X | Weekly | Under Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OFFSHORE 2X | Weekly | Under Development online, and how reliable is it?
OFFSHORE 2X | Weekly | Under Development is down just now; the last sighting was 11 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.
Where is OFFSHORE 2X | Weekly | Under Development located?
Its region code is us5, and OFFSHORE 2X | Weekly | Under Development lists itself in North America with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 91.229.114.210:28015.
Tags
Which Rust Heatmap lists and filters include OFFSHORE 2X | Weekly | Under Development?
2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that OFFSHORE 2X | Weekly | Under Development fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): This one carries the region code us5; ^w (Weekly): It wipes once a week; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it are the tags OFFSHORE 2X | Weekly | Under Development publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join OFFSHORE 2X | Weekly | Under Development?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.210:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/offshorenetwork is where its website is.
