serveur de Cloche_Art
Online 91.197.6.80:25141 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:51 UTC14d ago | 0° | – | running | 0 |
| Tue 15 Sep, 14:16 UTC42d ago | 2° | halved by day 3 | 28 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on serveur de Cloche_Art?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on serveur de Cloche_Art?
The wipe rhythm on serveur de Cloche_Art is every 4 weeks on Tuesday at 13:51 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 14 days 13 hours ago the server made the world it is on now.
Population
How busy is serveur de Cloche_Art?
The current population of serveur de Cloche_Art is 0, against 5 slots. The average across the last seven days is 0 players.
How does serveur de Cloche_Art rank against other Rust servers?
The top 69% of ranked servers includes serveur de Cloche_Art, at #15,420 for player hours over the last seven days.
Rules and settings
Which map does serveur de Cloche_Art run?
serveur de Cloche_Art runs a procedural map of size 3,000 with seed 271934, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on serveur de Cloche_Art?
A gather rate is not given in the name serveur de Cloche_Art. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does serveur de Cloche_Art run?
The build on serveur de Cloche_Art is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is serveur de Cloche_Art online, and how reliable is it?
Right now serveur de Cloche_Art shows as online. Its reported uptime dates the last restart to about 14 days 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is serveur de Cloche_Art located?
Nothing about a region comes from serveur de Cloche_Art. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.197.6.80:25141 is its address.
Does serveur de Cloche_Art run smoothly?
It averaged 51 server fps over the last 48 hours, with a low of 10. Entities peaked at 46,747, counting buildings, deployables and all the rest of the world. The highest memory use was 3,460 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include serveur de Cloche_Art?
Modded Rust servers, by live population are the Rust Heatmap lists that serveur de Cloche_Art fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on serveur de Cloche_Art mean?
These are the tags serveur de Cloche_Art publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join serveur de Cloche_Art?
To join by console, open it with F1 in Rust and enter client.connect 91.197.6.80:25141. Or press Launch Rust on this page, which connects you through Steam.
