RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:29 UTC24d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustOfWar#2 Test?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustOfWar#2 Test?
RustOfWar#2 Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 24 days 6 hours ago the server made the world it is on now.
Player counts
How busy is RustOfWar#2 Test?
The last time RustOfWar#2 Test was seen was 24 days 6 hours ago, and it is offline now.
How does RustOfWar#2 Test rank against other Rust servers?
Ranked #16,006 on seven-day player hours, RustOfWar#2 Test is in the top 70% of all ranked servers.
Rules and settings
What are the rules and settings on RustOfWar#2 Test?
No gather rate appears in the name RustOfWar#2 Test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustOfWar#2 Test run?
Rust network protocol 2634 and build 166652 is the build RustOfWar#2 Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is RustOfWar#2 Test online, and how reliable is it?
Last seen 24 days 6 hours ago, RustOfWar#2 Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 2 October 2026.
Where is RustOfWar#2 Test located?
Nothing about a region comes from RustOfWar#2 Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.122.255.48:22015 is its address.
Tags
Which Rust Heatmap lists and filters include RustOfWar#2 Test?
Modded Rust servers, by live population are the Rust Heatmap lists that RustOfWar#2 Test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustOfWar#2 Test mean?
These are the tags RustOfWar#2 Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustOfWar#2 Test?
Press F1 in Rust to open the console, then enter client.connect 91.122.255.48:22015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.