RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 2 hours ago the server made the world it is on now.
Population
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio went quiet 21 days 3 hours ago and is offline right now.
How does RustSkinLab Content Studio rank against other Rust servers?
The top 72% of ranked servers includes RustSkinLab Content Studio, at #15,901 for player hours over the last seven days.
Map and rules
Which map does RustSkinLab Content Studio run?
A procedural map, generated by the game, runs on RustSkinLab Content Studio.
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RustSkinLab Content Studio online, and how reliable is it?
Last seen 21 days 3 hours ago, RustSkinLab Content Studio is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 2 October 2026.
Where is RustSkinLab Content Studio located?
Nothing about a region comes from RustSkinLab Content Studio. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 90.254.148.131:28025.
Tags
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
Modded Rust servers, by live population are the Rust Heatmap lists that RustSkinLab Content Studio fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustSkinLab Content Studio?
To join by console, open it with F1 in Rust and enter client.connect 90.254.148.131:28025. Or press Launch Rust on this page, which connects you through Steam.