NoOne Dev Server
Offline 90.232.28.216:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 15:16 UTC8d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on NoOne Dev Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on NoOne Dev Server?
NoOne Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 8 days 7 hours ago.
Player counts
How busy is NoOne Dev Server?
The last time NoOne Dev Server was seen was 8 days 7 hours ago, and it is offline now.
How does NoOne Dev Server rank against other Rust servers?
The top 64% of ranked servers includes NoOne Dev Server, at #14,109 for player hours over the last seven days.
Map and rules
Which map does NoOne Dev Server run?
NoOne Dev Server runs a procedural map, which the game generates.
What are the rules and settings on NoOne Dev Server?
No gather rate appears in the name NoOne Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does NoOne Dev Server run?
The build on NoOne Dev Server is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is NoOne Dev Server online, and how reliable is it?
Offline at the moment: NoOne Dev Server was last seen 8 days 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 19 October 2026.
Where is NoOne Dev Server located?
No region is published by NoOne Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 90.232.28.216:28015.
Lists and filters
Which Rust Heatmap lists and filters include NoOne Dev Server?
Modded Rust servers, by live population are the Rust Heatmap lists that NoOne Dev Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on NoOne Dev Server mean?
These are the tags NoOne Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join NoOne Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 90.232.28.216:28015. Or press Launch Rust on this page, which connects you through Steam.