TestServer
Offline 90.204.149.14:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:19 UTC17d ago | 1° | – | running | 1 |
| Thu 8 Oct, 09:17 UTC20d ago | 1° | held half | 2.3 days | 0 |
| Tue 6 Oct, 10:47 UTC21d ago | 1° | – | 1.9 days | 1 |
| Sat 3 Oct, 10:32 UTC24d ago | 1° | held half | 3 days | 1 |
| Fri 2 Oct, 13:07 UTC25d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TestServer?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestServer?
Wipes come at irregular times on TestServer, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 17 days 18 hours ago.
Player counts
How busy is TestServer?
Last seen 17 days 17 hours ago, TestServer is offline at the moment.
How does TestServer rank against other Rust servers?
Ranked #13,631 on seven-day player hours, TestServer is in the top 62% of all ranked servers.
Map and rules
Which map does TestServer run?
The game generates the procedural map on TestServer.
What are the rules and settings on TestServer?
No gather rate appears in the name TestServer. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167398 on Windows is what TestServer runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServer online, and how reliable is it?
TestServer is down just now; the last sighting was 17 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 1 October 2026.
Where is TestServer located?
Nothing about a region comes from TestServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 90.204.149.14:28015.
Tags
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TestServer?
To join by console, open it with F1 in Rust and enter client.connect 90.204.149.14:28015. Or press Launch Rust on this page, which connects you through Steam.